- #Metal gear solid 5 pc vs ps4 upgrade
- #Metal gear solid 5 pc vs ps4 Ps4
- #Metal gear solid 5 pc vs ps4 ps3
- #Metal gear solid 5 pc vs ps4 plus
#Metal gear solid 5 pc vs ps4 Ps4
At very high, ambient occlusion uses the exact same dithered method as PS4 and Xbox One's high setting - the only difference being its rendering distance.Ĭonsole-equivalent settings and why they are important Shadow lines are also smoothed over at PC's very high setting, cutting out all aliasing on long shadows across our test area in Mother Base - while screen space ambient occlusion (SSAO) draws in at a greater range on PC. In summary, we get high quality anisotropic filtering across the ground, clearing up textures at oblique angles where the consoles' mapping is left blurred. Meanwhile, comparing PS4 and Xbox One to the PC's maximum settings reveals several interesting visual boosts.
![metal gear solid 5 pc vs ps4 metal gear solid 5 pc vs ps4](https://i.ytimg.com/vi/qca1n7zWbTA/mqdefault.jpg)
#Metal gear solid 5 pc vs ps4 upgrade
For Xbox One, this marks an upgrade over its Ground Zeroes incarnation, where this effect was absent.
#Metal gear solid 5 pc vs ps4 plus
On the plus side, current-gen platforms have volumetric clouds effect enabled (which isn't enabled on default mode) - meaning clouds move dynamically across the sky on each, casting shadows across the ground below. Up close, all details draw in at the same level of density, but on console they simply fade in at a closer range. Contrary to its labeling, this affects the draw distance for geometry and foliage across open areas - and surprisingly, the current-gen standard can't be matched on any of the PC's four preset levels here. Model detail on PS4 and Xbox One runs at a lower quality than PC's low setting. All this combines to give a great-looking game, though there a couple of further tweaks needed to perfectly match the console look. This mode consists of high settings for textures, lighting, ambient occlusion and post-processing - while texture filtering and shadows are left at just medium (perhaps telling of PS4 and Xbox One's shortfalls here). Running at 1920x1080 with this mode selected, visuals are near identical to playing the game on PS4, and most enthusiast-level GPUs get solid frame-rates straight out of the box. Much of this hangs on The Phantom Pain's default graphics setting. Consoles hit a sweet spot in performance and visuals in this regard, and on PC, this close optimisation effort means we can strike a satisfying level of performance even on budget setups. Texture filtering quality falls short, and shadows can appear coarse, but it's a superb showing for Fox Engine in every other sense. Of course, the game is already optimised well for 60fps on current-gen specs - both PS4 and Xbox One comfortably handing in a gorgeous open-world setting with only a few rough edges. But what tangible benefit do these enhancements bring over console, and what hardware do you need to get the best out of them? The Fox Engine is let loose here, with PC opening the gates to a very high preset in the graphics menu, while adding 'support' for 4K gameplay. The bad news here is that this upscale applies to everything including the UI, which results in a blurry UI for the most part.Completing the quintet, Kojima Productions ensures a feature-rich PC version of Metal Gear Solid 5 launches on cue - taking pride of place next to well-optimised PlayStation 4 and Xbox One editions. The game is rendering at sub-720p on PS3, which gets upscaled to 720p.
![metal gear solid 5 pc vs ps4 metal gear solid 5 pc vs ps4](https://gearnuke.com/wp-content/uploads/2015/08/mgs2.jpg)
Lighting difference can be mostly attributed to change in time of day.įirst we need to clear something here. It is best to focus on the main parts of the comparison here. Slight difference in the world time can change the look of the lighting.
#Metal gear solid 5 pc vs ps4 ps3
If you are curious to know the difference between both platforms, you can check out a detailed direct-feed screenshot comparison between the PS3 and PS4 version of the game in this article.Įditor’s Note: Please keep in mind that Metal Gear Solid V has a dynamic time of day so it is not possible to take accurate screenshots with the same lighting. Those who don’t have the luxury to upgrade to the PS4 have to settle with the PS3 version of the game. Metal Gear Solid V: The Phantom Pain will be released on both, PS3 and PS4.